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my first map

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Post by xks.serNoob Fri Apr 11, 2008 9:38 am

im working on my first map , a maze but i dont know how to make grass kill you anyone know? also i changed endurance aura to make it give you like 100.00 speed i think but things are still pretty slow. and how do you trigger a certain place to revive fallen people once some one steps on a certain spot?
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Post by Scythe Fri Apr 11, 2008 9:52 am

You have to make regions and create triggers that do things to units in the region. Use the region palette to create a region, and use the trigger editor to make a trigger such as:
Events- A unit enters (Region). Conditions- whatever you want (such as unit is owned by a human user, unit is a hero/non-hero, etc). Actions- kill/damage the triggering unit. The same thing goes for the resurrection, just change the Actions part.

Maximum game move speed is 522.
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Post by TriggerHappy187 Fri Apr 11, 2008 12:36 pm

lol your wrong syth ill get the trigger hold on



EDIT : her ya go

Code:
Untitled Trigger 001
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area) matching (((Owner of (Matching unit)) is an ally of Player 1 (Red)) Equal to True)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Terrain type at (Position of (Picked unit))) Equal to Lordaeron Summer - Grass
                    Then - Actions
                        Unit - Kill (Picked unit)
                    Else - Actions
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Post by Scythe Fri Apr 11, 2008 6:16 pm

Oh nice, never had to do anything like that. However, using a lot of 0.01 second interval triggers can be laggy and 0.1 should be good enough for most purposes.
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Post by TriggerHappy187 Fri Apr 11, 2008 6:48 pm

well a maze would really b laggy even with that trigger cuz mazes are so small
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Post by xks.serNoob Fri Apr 11, 2008 7:44 pm

how do i set it so if you touch monsters to kill you? sorry if im asking a lot of questions
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Post by Prepare2Lose Fri Apr 11, 2008 8:44 pm

Try this:
Unit Collisions
Events
Unit - A unit comes within 75.00 of Demon Hunter 0099 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0099 <gen>

You can edit the 75.00 to whatever you think is best.
Demon Hunter 0099 is Player 1's unit (you would change that to whatever unit you have player 1 controlling)
Demon Hunter is just a unit in general in order to prevent allies from killing eachother (you would change that to whatever unit type(s) you use in your map.
*Make one of these for each player*

There is probably a more condensed way of doing that, I just grabbed it out of one of my old mazes Laughing

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Post by TriggerHappy187 Fri Apr 11, 2008 10:05 pm

Or you can make the immolation ability and give it to your creeps , make the distance 90 and the damage like 90000
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Post by ZeroX2)Fire Sat Apr 12, 2008 1:11 am

Hey xkser! So you registered this forum.. You could've asked me if you wanted to know anything lol;.
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Post by xks.serNoob Sat Apr 12, 2008 9:35 am

GRRRRRRRRRRRRRRRRRRRRRRRRRR Evil or Very Mad i just got outta world editor and im so angry with it . i got it down to unit dies but i couldnt click ok . and i made the event unit enters region but how do i do the unit enters region dies (and yes i did make this in a trigger)
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Post by Sessional Sat Apr 12, 2008 9:43 am

Read the past posts, has the directions in there. Using an the Enters Region event, you can just add an action, Unit - Kill Triggering Unit.
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Post by TriggerHappy187 Sat Apr 12, 2008 12:10 pm

its unit - Generic unit event - unit dies
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Post by ZeroX2)Fire Sat Apr 12, 2008 8:21 pm

TriggerHappy187 wrote:its unit - Generic unit event - unit dies


.... Isn't that actions?
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Post by TriggerHappy187 Sat Apr 12, 2008 8:22 pm

No

Generic unit event is event
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Post by ZeroX2)Fire Sat Apr 12, 2008 8:25 pm

Oh, sorry I meant to say isn't that events :O I think they were asking for the action which is Unit - Kill Entering Unit
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Post by xks.serNoob Mon Apr 14, 2008 4:56 pm

i have found that making a maze is uber hard but i would like to know which is harder to make a arena or a maze . o and ty and thx for the maze help i am sure many others may use it . but anyway which is harder to make a maze or a arena
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Post by SpyMaster Mon Apr 14, 2008 9:23 pm

Maze... O.o
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Post by xks.serNoob Wed Apr 16, 2008 6:02 am

how do u make things spawn in a arena like i know its most likely like region but what conditions , effects , and action do i put into it
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Post by ZeroX2)Fire Fri Apr 18, 2008 2:27 am

... Maze is WAY easier, maze is probably the easiest map to make.
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Post by xks.serNoob Fri Apr 18, 2008 7:14 am

dude to make a maze u need to make like 2000 regions
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Post by Prepare2Lose Fri Apr 18, 2008 11:36 am

I am going to have to agree with ZeroX2)Fire. Making a maze is much easier than an arena. Yes, it might take a little bit longer because you need to make many regions(depending on how much world editor knowledge you have), but once you get the hang of regions they aren't too bad.
I think mazes are the easiest maps to make (other than a regular melee map of course)

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Post by ZeroX2)Fire Sat Apr 19, 2008 1:29 am

There is a something called "Terrain Kill Trigger" So, you can use that if you don't want to make 2000 regions.
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Post by TriggerHappy187 Sat Apr 19, 2008 9:58 am

i posted the terrain kill trigger in the first page i think
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Post by SpyMaster Sun Apr 20, 2008 12:12 pm

http://www.hiveworkshop.com/forums/showthread.php?t=38654&highlight=Maze

.... There is an ezer way of making a maze ... You Will not need triggers.
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Post by xks.serNoob Mon Apr 21, 2008 1:33 pm

hm hm hm hm. ty for the maze help . now i mostly understand how to make a maze. and now since the next map i will make will be a arena i would like to know what components there in making a arena and such
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